Global video and games market generates $152bn in 2019

NEW YORK (Reuters) – The global video and electronic games market will generate $152.1 billion in 2019, up 9.6% over last year as gaming morphs into content and communication, according to a report by gaming analytics firm Newzoo on Tuesday. Fortnite publisher Epic Games Inc, in particular, believes in gaming as a communication platform, Warman said. On June 5, Words With Friends developer Zynga Inc launched a new battle royale game exclusively on the new gaming platform of Snap Inc, home of messaging app Snapchat. “I believe it’s a temporary glitch,” said Warman of the Chinese market, because there are so many games in the pipeline awaiting approval. Mobile gaming on smartphones and tablets, versus PC and console games, remains the largest platform, producing $68.5 billion, or 45% of the global market, the report said.

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